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Learning with and about digital technologies

STEAM Kits Explorer

Badge earner took time to discover STEAM kit to explore some science in a simple and fun way.

To earn this badge, trainer:
  • Used a STEAM kit to accomplish a creative science activity.
  • Reflected on their experience and impact and shared how can they use STEAM kits in training and learning activities, including potential risks and challenges.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
Learning duration: 45 mins.
Tasks
Task no.1
Evidence verified by: one activity organiser
Use a STEAM kit to explore and learn its opportunities for training and learning. Share your reflection on the following questions:
  1. What was your experience of using STEAM kit? What did you do and accomplish?
  2. What impact did it have on you?
  3. How can you use STEAM kits in your training and learning activities?
  4. What are the potential risks and challenges of using this technology?
If you have, include images or video from your STEAM kit creative activities and results.
Login and start quest

Tags

ETS-TR
#Is comfortable with exploring and experimenting digital technologies and tools
ETS-TR
#Promoting creativity, problem-solving and 'out-of-the-box' thinking
ETS-TR
#Enables participants to be creative and think out of the box
ETS-TR
#Facilitates problem solving
ETS-TR
#Dares to improvise and experiment and to acknowledge the importance of this

Activities

Training of Trainers on Digital competences
STEAM kits for future focused skills and learning
Learning with and about digital technologies
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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