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Gamification Quest for Libraries

Gamification Explorer

This badge is awarded for active participation in a session focused on exploring real-world applications of gamification. The recipient has examined various examples of how gamification is effectively integrated into the fields of education, business, and culture. By earning this badge, the individual has demonstrated an understanding of the innovative ways gamification enhances learning, engagement, and cultural experiences, and is equipped to apply these insights to diverse contexts.
Tasks
Task no.1
Issued by organiser or scanning QR code
Learn about at least 2 different examples of gamification in libraries.

Activity

Gamification Quest for Libraries
Badgecraft hosts this platform and develops it together with leading educational organisations. The European Union's programme Erasmus+ granted co-funding for building the first version of this platform. Contact support@badgecraft.eu.
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