This badge is awarded to participants who actively took part in the “Gamification in Education – Session 1”, part of the KVAK project, and successfully completed the reflective activity.
Participants explored how games and game-thinking can be used with educational aims, understood the key differences between gamification, serious games, and Game-Based Learning (GBL), and identified the benefits of playful learning environments.
Through the badge activity, learners demonstrated their ability to recognize gamification elements in real-world educational contexts and reflect on their impact on learner engagement and motivation.