#business model, #entrepreneurship, #identify a customer's needs, #identify a market niche, #identify a new business opportunity, #Design value, #Manage resources (material and non-material), #Define goals
#Developing digital content, #Integrating and re-elaborating digital content, #Creatively using digital technology, #analyse new business opportunities
#Developing digital content, #Applies digital technologies, tools and e-learning where necessary/relevant in planning, designing, delivering and evaluating activities, #communicate in digital environments, #Collaborating through digital technologies, #Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation, #e-learning, #youth programme development, #Creatively using digital technology, #Sharing through digital technologies, #2D CAD for footwear
Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt [email protected].