Earners of this badge used Value Cards to challenge their assumptions about values and principles that underpin their educational practice.
In the activity, they have followed these steps:
- Step 1. Familiarised with the set of Value Cards.
- Step 2. Selected 10 most important Value Cards that guide their educational practices.
- Step 3. Decide to take away Value Cards that they can compromise in educational practice wirth good reasons
- Step 4. Reflected on the remaining Value Cards and shared reasons for keeping them and thought through how they correspond to non-formal learning values and principles
The evidence of completing this activity is included in the badge and was reviewed by the organisers.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.