Owners of this badge learned more about GBL, gamification and game design. The owner also reflected upon those three potential educative tools.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
Tasks
Task no.1
Evidence verified by: auto-aprobare
Explore the powerpoint to learn about the use of games in education and three methodologies: GBL, gamification and game design.
Then, write three key-words to define each methodology to earn the activity badge.
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