Each group will explore the assigned category and create a report with the following:
- A list of at least 3 relevant apps/tools in the category.
- A short description of what these tools are used for.
- The main advantages of these tools.
- The limitations or challenges when using them.
- An example of how the tool could be used in a youth activity.
Each group will then present their findings to the rest of the participants, enabling peer education and collaborative learning.
Evidence Submission:
For your evidence, upload the description of the tools you explored, including your research findings, advantages, limitations, and suggested youth activity examples.