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Manual on game design and gamification of cultural content

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Manual on game design and gamification of cultural content

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aMUSEment is an Erasmus + project and it was focused on supporting building capacities of professionals in cultural institutions in using creative game design so that they can attract different target groups and involve them in creating programs of their institutions.
The project was developed by three partner organisations - Kulturanova from Serbia and Pro Progressione from Hungary, both with extensive experience in cooperating with artists and cultural institutions, and BalkanIDEA Novi Sad from Serbia, with experience in non-formal education and application of game design in learning.

In the first stage, 12 professionals in the museum sector were trained in the basics of creative game design and it’s implementation in their programs, especially targeting young adults.
The hybrid training was followed by interventions in institutions in Serbia and Hungary, implemented by training participants and supported by partner organisations and mentors.

As a result of this process, the methodology for education in creative game design for museums was developed and it will be presented in this manual.

Throughout the project we’ve explored the power of game design and active involvement of audience in creating interactive programs for museums and other cultural institutions. Interventions organised by our participants in their respective institutions helped to connect with the audiences, who were previously distant and passive in museum environments.
Long term results include also improved skills of museum workers to continue to create more flexible, more focused and more creative museum programs, with more involved audiences.

In the long term, we hope to start the transformation of museums into innovative spaces for learning about cultural heritage, art, history and society.

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aMUSEment is an Erasmus + project and it was focused on supporting building capacities of professionals in cultural institutions in using creative game design so that they can attract different target groups and involve them in creating programs of their institutions.
The project was developed by three partner organisations - Kulturanova from Serbia and Pro Progressione from Hungary, both with extensive experience in cooperating with artists and cultural institutions, and BalkanIDEA Novi Sad from Serbia, with experience in non-formal education and application of game design in learning.

In the first stage, 12 professionals in the museum sector were trained in the basics of creative game design and it’s implementation in their programs, especially targeting young adults.
The hybrid training was followed by interventions in institutions in Serbia and Hungary, implemented by training participants and supported by partner organisations and mentors.

As a result of this process, the methodology for education in creative game design for museums was developed and it will be presented in this manual.

Throughout the project we’ve explored the power of game design and active involvement of audience in creating interactive programs for museums and other cultural institutions. Interventions organised by our participants in their respective institutions helped to connect with the audiences, who were previously distant and passive in museum environments.
Long term results include also improved skills of museum workers to continue to create more flexible, more focused and more creative museum programs, with more involved audiences.

In the long term, we hope to start the transformation of museums into innovative spaces for learning about cultural heritage, art, history and society.
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Task no.1
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Creativitate și design
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BalkanIDEA Novi Sad
Badgecraft găzduiește această platformă și o dezvoltă împreună cu organizații educaționale de top. Programul Uniunii Europene Erasmus+ a acordat cofinanțare pentru construirea primei versiuni a acestei platforme. Contactați support@badgecraft.eu.
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