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GameOn: Essentials of the game design

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GameOn: Essentials of the game design

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Content

This playlist will help you learn more about game design essentials.

Complete playlist activities to learn about:

- What is a game? What is the difference between play and game?
- What are the essential elements of the game?

Follow the following playlist activities to develop your understanding of the game design process. Watch this introductory video to start learning about inclusive game design:


The international partnership “GameOn” created this playlist to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here..

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union.

Cover image from Unsplash.


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GameOn: Play and Game
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Content

The words play and games have a unique relationship in the English language. There are two ways to frame their relationship, both of which are useful:

1) Games are a subset of play: The category of play represents many kinds of playful activities. Some of these activities are games, but many of them are not. In this sense, games are contained within play.
2) Play is a subset of games: Games are complex phenomena and there are many ways to frame them and understand them. RULES, PLAY, and CULTURE are three aspects of the phenomena of games. In this sense, play is contained within games.

A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. The key elements of this definition are the fact that a game is a system, players interact with the system, a game is an instance of conflict, the conflict in games is artificial, rules limit player behavior and define the game, and every game has a quantifiable outcome or goal. (Eric Zimmerman, Katie Salen Tekinbas (2003), “Rules of Play: Fundamentals of Game Design”)


Discuss with your colleagues or friends the difference between Play and Game, share your own definition of the Game.

You may complete the activity and earn a digital badge by adding your reflections to the badge evidence below.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union.

Cover image from Unsplash.



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GameOn: Play and Game Pridobi to značko

Earners of this badge completed the activity to learn and reflect on the difference between Play and Game.

They got familiar with different definitions of the ‘Game’ and shared their own.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation, and critical thinking through game design. Learn more about this partnership here.

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Dokaze preveril: samopotrditev
Share your thoughts on the following questions to earn the activity badge:

1) How would you explain the difference between Play and Game? Do these two words have a different or the same meaning in your language?
2) Share your own definition of the ‘Game’.

GameON: Essential elements in the game design
Obvezno
Neznan čas trajanja
Aktivnosti: 2
Začeto: 16
Dokončan seznam predvajanja: 1
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Organizatorji

GameOn - Game Design for Inclusion
Badgecraft vodi spletno infrastrukturo za mesta in regije učenja in jo razvija skupaj z vodilnimi izobraževalnimi organizacijami. Evropski konzorcij razvija to platformo s pomočjo sofinanciranja programa Evropske unije Erasmus+. Kontaktirajte support@badgecraft.eu.
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