Digital technology for pathways to entrepreneurial skills is particularly important for people with a distance to the labor market, such as individuals with disabilities, those with limited education or work experience, and people from underrepresented communities. These individuals often face barriers to traditional employment opportunities and may struggle to find meaningful work. However, digital technology offers a range of tools and resources that can enable them to establish their own businesses, become self-employed, or work remotely.
By providing education and training on digital technology and entrepreneurial skills, educators can help these individuals develop the knowledge and expertise they need to succeed in the digital economy. This may include training on website design, social media marketing, e-commerce platforms, and other digital tools and resources that are essential for entrepreneurship in today's world.
In addition, educators need to be aware of digital technology and its role in entrepreneurship in order to effectively teach and support their students. As the digital landscape continues to evolve at a rapid pace, educators need to stay up-to-date on the latest trends and best practices in digital entrepreneurship. This will enable them to provide their learners with the knowledge and skills they need to succeed in the digital economy and create their own pathways to success.
This learning playlist is part of of the KA2 Strategic Partnership project "Digital technology for pathways to entrepreneurial skills" supported by the European Union Erasmus+ programme. The playlist is designed for participants of the international training that is happening from 1 till 5 March 2023. All participants have a connection with Adult Education.
Credits cover photo: Anna-Shvets
Aktivitäten zu Fertigstellung
Schließe die folgenden Aktivitäten ab und erhalte Open Badge, um deinen Playlist- Fortschritt zu fördern
This visit is part of the international training course 'Digital technology for pathways to entrepreneurial skills'
At the National Library, Media and Maker Space, the participants will:
Explore educational spaces of the National Library
Meeting with Kulturos pasas (Culture Pass) representatives. It's a programme using badges to recognise cultural activities and learning. Check this link and use automatic translation to explore more details.
Visit the Maker Space and Media Space
Brainstorm ideas for possible badges to recognise learning opportunities.
Participants of this visit can earn an open badge by actively participating in and reflecting on this visit.
This training course took place as part of the KA2 Strategic Partnership project "Digital technology for pathways to entrepreneurial skills" supported by the European Union Erasmus+ programme.
This badge is a proof that the earner took part in the visit at the National Library, Media Space and MakerSpace in Vilnius, which is part of the training training 'Digital technology for pathways to entrepreneurial skills'
At the National Library, Media and MakersSpace, the participants were:
Exploring educational spaces of the National Library
Meeting with Kulturos pasas (Culture Pass) using badges for recognising cultural activities and learning.
Visit the Maker Space and Media Space
Brainstorming ideas for possible badges to recognise learning opportunities
Address needs that have not been met in their local situation.
Participants of this visit can earn an open badge by participating in this visit. If they wish they can give this badge more value by reflecting on the visit.
This badge has been issued by a facilitator of the training for taking part in the visit.
Aufgaben
Aufgabe Nr. 1
Augestellt durch die Organisatoren oder mittels QR Code
This badge is a proof that you took part in the visit at the National Library, Media Space and MakerSpace in Vilnius, which is part of the training 'Digital technology for pathways to entrepreneurial skills'.
When you want to reflect on this visit you can use the following questions:
how the visit has gone;
what has been learned;
how to use this in your work;
how else to use it (think about e.g. benefit for society).
The questions are designed to optimise your learning: they are not just about what you have learnt but also how you can use the learning in your work and personal life.
Zeit zur Vervollständigung: 4 Tage 1 Stunde 45 Minuten
Teilen:
Ausführende Organisation
NGO Creativitas
Badgecraft betreibt diese Plattform und entwickelt sie zusammen mit Organisationen aus dem Bildungsbereich. Das EU Programm ERASMUS+ hat eine Ko-Finanzierung für die Entwicklung der ersten Version dieser Plattform gewährt. Kontakt support@badgecraft.eu.