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Gamification Quest for Libraries

Wednesday, September 18, 2024 09:00 - Sep 19, 17:00
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Gamification Quest for Libraries

Wednesday, September 18, 2024 09:00 - Sep 19, 17:00
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Participants in this gamification learning experience will embark on an immersive and structured journey designed to equip them with a deep understanding of gamification principles and practical application skills. The experience is divided into several interactive stages, each building on the last, and guiding participants toward creating their own gamified systems. Here's an overview of the learning path:

1. Onboarding and Introduction
The learning experience begins with the Onboarding the Mission stage, where participants join the training course and introduce themselves to fellow learners. They will engage in icebreakers, presentations, and discussions to foster a sense of community and collaboration, setting the tone for the journey ahead.

2. Fundamentals of Gamification
Participants will dive into the core concepts of gamification, earning the Gamification Fundamentals badge. They’ll explore game elements such as mechanics, dynamics, and components, understanding how these elements create engaging systems that motivate users and enhance their experience.

3. Understanding Player and User Types
In the next phase, participants explore player motivations and user archetypes. Through practical activities and discussions, they’ll earn the Player Type Master badge by mastering how to recognize and design for different player personas, ensuring a personalized and effective gamification experience.

4. Motivational Frameworks
Next, participants delve into the psychology behind gamification with a focus on motivation. They will explore key motivational theories, including the FUNdamentals, the 16 Motivations, and the PERMA model. Earning the Motivation Alchemist badge demonstrates their understanding of how to strategically use intrinsic and extrinsic motivators to drive behavior and engagement.

5. Real-World Examples
To provide context and inspiration, participants will explore how gamification is used across different fields, including education, business, and culture. By analyzing real-world examples and case studies, they’ll earn the Gamification Explorer badge, developing insights into how gamification transforms learning, business processes, and cultural experiences.

6. Tools for Building Gamified Systems
With theoretical foundations in place, participants will then explore the tools and platforms used to create gamified systems. From digital platforms to analog methods, they’ll earn the Gamification Toolbox badge by demonstrating their ability to select the right tools and methods for designing effective gamification systems.

7. Designing a Gamified System
In this culminating phase, participants will apply everything they’ve learned by following the six steps of gamification design. They will create a prototype for a gamified system for a real-world application, such as a library, showcasing their understanding of all previous concepts. Successfully completing this task earns them the Gamification Guru badge, marking their mastery of the subject.

Final Outcome
By the end of the learning experience, participants will have developed a comprehensive skill set, moving from theory to practice, and becoming proficient in creating engaging, motivating, and effective gamified experiences for a variety of contexts. Each badge signifies a major milestone in their journey, culminating in the coveted Gamification Guru title.

Erhalte einen Badge für diese Aktivität

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Gamification Guru Erhalte diesen Badge

Du benötigst alle Badges aus der nachfolgenden Liste
This prestigious badge is awarded for mastering all essential aspects of gamification. The recipient has earned multiple foundational badges, including Gamification Fundamentals, Player Type Master, Motivation Alchemist, Gamification Explorer, and Gamification Toolbox. In addition, the individual has completed the six core steps of gamification design and successfully created a prototype for a gamified system tailored for a library environment. By earning this badge, the individual has demonstrated comprehensive expertise in gamification, showcasing the ability to design, implement, and optimize gamified systems in real-world scenarios.
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Collect all the previous badges and implement all the quests

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EntreComp
#Be innovative
ESCO
#adjust the process of creative work
Kreativität und Design
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Zeit zur Vervollständigung: 2 Tage
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NGO Creativitas
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