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GameOn: Game Design Steps for Inclusion

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GameOn: Game Design Steps for Inclusion

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This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.

It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.


Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design


Follow the next playlist activities to develop your understanding of game design for inclusion.

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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

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Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
GameOn: Games. The power of games
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Lisätiedot

This activity will help you learn about different educative tools that use games or their charactheristics as a main ressource: GBL, gamification and game design.

Explore the presentation to learn about it.

___

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union


Materiaali

  • Presentation

Hanki aktiviteetti-merkki

GameON: Games. GBL, gamification and game design Hanki tämä merkki

Owners of this badge learned more about GBL, gamification and game design. The owner also reflected upon those three potential educative tools.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design.
Tehtävät
Tehtävä nro.1
Vastauksen vahvistanut: hyväksy itse
Explore the powerpoint to learn about the use of games in education and three methodologies: GBL, gamification and game design.

Then, write three key-words to define each methodology to earn the activity badge.

Taidot

ESCO
#teamwork approaches
ESCO
#edistää osallisuutta
ESCO
#work for social inclusion
ESCO
#facilitate creativity in the team
ESCO
#problem solving
ESCO
#create game rules
ESCO
#collaborate for social inclusion
ESCO
#sosiaalipedagogiikka
ESCO
#laatia pelin säännöt
ESCO
#facilitate groups for social service users
ESCO
#toimia pelinhoitajana
ESCO
#develop activities to educate
ESCO
#explain game rules
ESCO
#engage participants
ESCO
#game rules
ESCO
#collaborate for social inclusion
ESCO
#käyttää oppimisstrategioita
ESCO
#work for social inclusion
ESCO
#sosiaalipedagogiikka
Aktiviteetit: 10
Alkoi: 18
Soittolista suoritettu: 0
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Järjestäjät

GameOn - Game Design for Inclusion
Badgecraft isännöi tätä alustaa ja kehittää sitä yhdessä johtavien koulutusorganisaatioiden kanssa. Euroopan unionin Erasmus+ -ohjelmasta myönnettiin osarahoitusta tämän foorumin ensimmäisen version rakentamiseen. Ota yhteyttä support@badgecraft.eu.
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