Lisätiedot
This playlist aims to help you learn about game design. Especially if you are an educator who wants to apply a game design process as an educational tool, it will guide you through the different steps to follow. It pretends to be a resource to reinforce a good implementation of this tool, promoting social inclusion and critical thinking among the participants.
It addresses the power of games, how to use them as an educational tool, how to be a good supporter in game design processes, the skills required and the different ways to use the tool. In addition, from the Game On project we focus on the relationship between game design and inclusion. The entire last section addresses how games and processes can be inclusive, what competencies for inclusion can be developed and how to achieve this.
Complete playlist activities to learn about:
1. Games
1.1 The power of games
1.2 Games and their characteristics
1.3 GBL, gamification and game design
2. Facilitating a game design process
2.1 Steps
2.2 Dynamization of a game design process
2.3 Facilitating competences
3. Methodology models of game design as an educational tool (MeMos)
4. Games and inclusion
4.1 Introduction
4.2 Inclusive and exclusive games
4.3 Game design for inclusion
4.4 Competencies about inclusion developed through game design
Follow the next playlist activities to develop your understanding of game design for inclusion.
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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Suoritettavat aktiviteetit
Suorita seuraavat toimet, ansaitse merkkejä ja näet soittolistan edistymisen päivitettynä
Lisätiedot
This activity will help you learn about how board games can be inclusive or exclusive.
GameOn project organized an international seminar where different game design experts and educators gathered. One of the topics discussed was how board games can be inclusive or exclusive.
Explore the presentation, done by two collaborators of the project (Eloi Pujadas, dame designer, and Noemí Blanch, teacher) to learn about it.
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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
Expert partners:
Co-funded by the Erasmus+ Programme of the European Union
Hanki aktiviteetti-merkki
Owners of this badge learned about how board games can be inclusive or exclusive, experienced it and reflected upon their own experience.
This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here. Tehtävät
Vastauksen vahvistanut: hyväksy itse
Play a pachisi game with some friends/family were each player has a different characteristic: one cannot move its hands, another has daltonism, one moves very fast. Then, share your thoughts on the following questions to earn the activity badge:
- How was the game?
- How could it be possible to remove the barriers detected?