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GameON: Methodology models of game design as an educational tool (MeMos)

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GameON: Methodology models of game design as an educational tool (MeMos)

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This activity will help you learn about the different methodological models when implementing an educational game design process.

Based on our research, the GameOn partners developed seven methodological models (MeMos). The seven categories are divided into: participative, transformative, collaborative, formative, curricular, mixing and consultative methodologies. We asked 23 facilitators of game design and interviewed some of them in the podcast series “Unfolding Game Design” where we got to know more about the different approaches used in the game design journey.

We identified the following game design approaches that vary in the participation level and their application context. You can explore and download them in different languages: ENG, CAT, IT, LIT, SRB, ESP.


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The international partnership “GameOn” created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Co-funded by the Erasmus+ Programme of the European Union

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GameON: Methodology models of game design as an educational tool (MeMos) Optené e badge akí

Owners of this badge learned more about the methodology models of game design as an educational tool (MeMos), and reflected upon the existing game design practice and their own experience.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.
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Evidence verified by: un organisadó di aktividat
Take a look on the different MeMos. Share your thoughts on the following questions to earn the activity badge:

  1. Could the different game design models be used in your educational work with your target group?
  2. What model will fit you the more when implementing a game design process? Why?


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ESCO
#develop activities to educate
Mundu global
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GameOn - Game Design for Inclusion

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