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Implementing gamification in your teaching

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ApžvalgaŽenkliukai

Implementing gamification in your teaching

Prisijungti

Apie

In the final session of our gamification seminar, we bring it all together and focus on real-world implementation. This session will guide participants in applying gamification strategies to their own teaching or educational settings.

We’ll explore practical steps for designing and sustaining gamified learning experiences, promoting teamwork and engagement over time, and understanding what works (and what doesn’t). Participants will also reflect on how to measure the impact of gamification and avoid common mistakes along the way.

Content:
  • Strategies to foster teamwork, collaboration, and long-term engagement
  • Step-by-step guide to implement gamification in any subject or context
  • Common pitfalls in gamified learning—and how to avoid them
  • How to assess impact on learner motivation and participation
  • Open discussion and Q&A with the facilitator
  • Final interactive activity: Design your own gamification plan

🖥️ This session was delivered via Zoom by Nexes cooperative team, recorded and added to the platform, so you can revisit the content anytime as part of your Cities of Learning achievements.

Gauk veiklos ženkliuką

Implementing gamification in your teaching Gauk šį ženkliuką

This badge is awarded to participants who completed the “Gamification in Education – session 4” of the KVAK Project and submitted a personalized gamification plan.

In this final session, participants explored strategies for applying gamification in real learning environments, including fostering collaboration, aligning game elements with learning goals, and assessing impact. They also reflected on common pitfalls and how to overcome them.
Užduotys
Užduotis nr.1
Išduoda organizatorius arba nuskaitant QR kodą
Develop a basic gamification plan for a learning activity, workshop, or course you deliver (or would like to deliver in the future).

Your plan should include:
  • A brief description of the learning context (subject, audience, setting)
  • The learning objectives
  • At least 3 game elements (e.g., points, quests, levels, collaboration, rewards, storytelling)
  • One strategy for assessing engagement or motivation
  • One potential challenge and how you would address it

Įgūdžiai

ESCO
#employ pedagogic strategies to create engagement
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Pridėjo į grojaraštį (1)
Laikas pabaigti: 1 valanda 30 minučių
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Organizatoriai

Nexes Interculturals

Panaudota grojaraščiuose

Gamification seminar
Nexes Interculturals
Sukurta Global platform for Cities of Learning
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