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Implementing gamification in your teaching

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Implementing gamification in your teaching

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Contenido

In the final session of our gamification seminar, we bring it all together and focus on real-world implementation. This session will guide participants in applying gamification strategies to their own teaching or educational settings.

We’ll explore practical steps for designing and sustaining gamified learning experiences, promoting teamwork and engagement over time, and understanding what works (and what doesn’t). Participants will also reflect on how to measure the impact of gamification and avoid common mistakes along the way.

Content:
  • Strategies to foster teamwork, collaboration, and long-term engagement
  • Step-by-step guide to implement gamification in any subject or context
  • Common pitfalls in gamified learning—and how to avoid them
  • How to assess impact on learner motivation and participation
  • Open discussion and Q&A with the facilitator
  • Final interactive activity: Design your own gamification plan

🖥️ This session was delivered via Zoom by Nexes cooperative team, recorded and added to the platform, so you can revisit the content anytime as part of your Cities of Learning achievements.

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Implementing gamification in your teaching Consigue esta insignia

This badge is awarded to participants who completed the “Gamification in Education – session 4” of the KVAK Project and submitted a personalized gamification plan.

In this final session, participants explored strategies for applying gamification in real learning environments, including fostering collaboration, aligning game elements with learning goals, and assessing impact. They also reflected on common pitfalls and how to overcome them.
Tareas
Tarea no.1
Emitido por el organizador o escaneando el código QR
Develop a basic gamification plan for a learning activity, workshop, or course you deliver (or would like to deliver in the future).

Your plan should include:
  • A brief description of the learning context (subject, audience, setting)
  • The learning objectives
  • At least 3 game elements (e.g., points, quests, levels, collaboration, rewards, storytelling)
  • One strategy for assessing engagement or motivation
  • One potential challenge and how you would address it

Habilidades

ESCO
#employ pedagogic strategies to create engagement
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Tiempo para completar: 1 hora 30 minutos
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Nexes Interculturals

Utilizado en las listas de reproducción

Gamification seminar
Nexes Interculturals
Creado en Global platform for Cities of Learning
Badgecraft alberga esta plataforma y la desarrolla junto con organizaciones líderes educativas. El consorcio Europeo desarrolla esta plataforma con la cofinanciación del programa Erasmus+ de la Unión Europea.
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