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Gamification in the context of youth work and libraries

martes, 21 octubre 2025, 06:15 - miércoles, 22 octubre 2025, 13:30
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Aušros al. 62, 76235 Šiauliai, Lithuania
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Gamification in the context of youth work and libraries

martes, 21 octubre 2025, 06:15 - miércoles, 22 octubre 2025, 13:30
Aušros al. 62, 76235 Šiauliai, Lithuania
Participar

Contenido

This 2-day training workshop introduced librarians and educators to the principles and practices of gamification as a tool for youth education.
Over two days, you explored game dynamics, player types, and motivation frameworks such as the Octalysis model and Self-Determination Theory. Through hands-on experiences using Actionbound, role play, and simulation games.
You can learn more about Game design in educational setting in a dedicated platform Game ON.

You were invited to design your own gamified learning missions by using Actionbound. You also learned how Open Badges can be used to recognize participation, skills, and learning outcomes.
You can learn more about Open badges by completing this Learning Playlist.

The activity aimed at fostering creativity, teamwork, and game design thinking — supporting librarians to make their educational programmes more engaging and rewarding for young learners.

📅 Date: October 21–22, 2025
📍 Format: Training workshop
👥 Facilitator: Laimonas Ragauskas, NGO Awero

This activity took place in the context of the training “Empowering Librarians with Gamification Strategies for Youth Education”, supported by the EU programme Erasmus+.



Material

Consigue la insignia de actividad

Gamification Ready Consigue esta insignia

This badge is awarded to learners who explored and understood key principles of gamification in education, focusing on how to motivate and engage young learners through playful experiences.
The badge represents learning outcomes related to understanding game mechanics, player types, and how to design meaningful learning missions using digital tools such as Actionbound.

Person got a badge by scanning the QR code at the end of the workshop. Optionally, person could add learning reflection to the badge.
Tareas
Tarea no.1
Emitido por el organizador o escaneando el código QR
🔎 Scan the QR code during the gamification workshop.
💎 Enrich the badge with adding your personal learning reflection or any additional evidence showing your learning achievements.

Ubicación

Aušros al. 62, 76235 Šiauliai, Lithuania
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Tiempo para completar: 2 días
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Organizadores

Awero

Badge issuer recognized with

Badgecraft alberga esta plataforma y la desarrolla junto con organizaciones líderes educativas. El consorcio Europeo desarrolla esta plataforma con la cofinanciación del programa Erasmus+ de la Unión Europea.
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