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Gamification in the context of youth work and libraries

dinsdag, 21 oktober 2025, 06:15 - woensdag, 22 oktober 2025, 13:30
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Aušros al. 62, 76235 Šiauliai, Lithuania
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Gamification in the context of youth work and libraries

dinsdag, 21 oktober 2025, 06:15 - woensdag, 22 oktober 2025, 13:30
Aušros al. 62, 76235 Šiauliai, Lithuania
Deelnemen

Inhoud

This 2-day training workshop introduced librarians and educators to the principles and practices of gamification as a tool for youth education.
Over two days, you explored game dynamics, player types, and motivation frameworks such as the Octalysis model and Self-Determination Theory. Through hands-on experiences using Actionbound, role play, and simulation games.
You can learn more about Game design in educational setting in a dedicated platform Game ON.

You were invited to design your own gamified learning missions by using Actionbound. You also learned how Open Badges can be used to recognize participation, skills, and learning outcomes.
You can learn more about Open badges by completing this Learning Playlist.

The activity aimed at fostering creativity, teamwork, and game design thinking — supporting librarians to make their educational programmes more engaging and rewarding for young learners.

📅 Date: October 21–22, 2025
📍 Format: Training workshop
👥 Facilitator: Laimonas Ragauskas, NGO Awero

This activity took place in the context of the training “Empowering Librarians with Gamification Strategies for Youth Education”, supported by the EU programme Erasmus+.



Hulpmiddelen

Ontvang een activiteitenbadge

Gamification Ready Behaal deze badge

This badge is awarded to learners who explored and understood key principles of gamification in education, focusing on how to motivate and engage young learners through playful experiences.
The badge represents learning outcomes related to understanding game mechanics, player types, and how to design meaningful learning missions using digital tools such as Actionbound.

Person got a badge by scanning the QR code at the end of the workshop. Optionally, person could add learning reflection to the badge.
Taken
Taak nr.1
Uitgegeven door organisator of door scannen van QR code
🔎 Scan the QR code during the gamification workshop.
💎 Enrich the badge with adding your personal learning reflection or any additional evidence showing your learning achievements.

Locatie

Aušros al. 62, 76235 Šiauliai, Lithuania
Creativiteit en design
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Tijd om te voltooien: 2 dagen
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Organisatoren

Awero

Badge-uitgever erkend met

Awero host dit platform en ontwikkelt het samen met toonaangevende educatieve organisaties. Het programma Erasmus+ van de Europese Unie heeft cofinanciering verleend voor de bouw van de eerste versie van dit platform. Neem contact op met support@awero.org.
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