A propos
des Playlists
S'inscrire
1

Gamification in Education

S'inscrire
Vue d'ensembledes Badges

Gamification in Education

S'inscrire

Contenu

This activity certifies the completion of the online course entitled ‘Gamification in Education’, in the platform KVAK.

It demonstrates that you worked on the following topics:
  • Introduction to gamification in education and youth work.
  • Games basics, mechanics, dynamics and game design.
  • Inclusion, Gamification and Impact.

Participants are able to:
  • understand the use of games and gamification strategies in education, and their benefits.
  • identify the difference between gamification, serious games and Game-Based Learning (GBL).
  • understand key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
  • aligning gamification with learning objectives.
  • design a simple gamified activity/challenge.
  • understand key concepts regarding inclusion and game design
  • consider how to implement inclusive gamified learning experiences.
  • assess the impact of a gamification experience on participants engagement

The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.


Obtenir un badge d'activité

Gamification in Education Obtenez ce badge

  • Earning this badge means that the person:
    • Completed the online course “Gamification in Education“
    • Learned about the use of games and gamification strategies in education, and their benefits.
    • Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
    • Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
    • Reflected on how to align gamification with learning objectives.
    • Reflected on how to design a simple gamified activity/challenge.
    • Learned key concepts regarding inclusion and game design.
    • Analysed how to implement inclusive gamified learning experiences.
    • Discovered how to assess the impact of a gamification experience on participants' engagement.
    
    The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
    
    Tâches
    Tâche n°1
    Émis par l'organisateur ou code QR à scanner
    Completion of the online course.

    Compétences

    #Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation
    #Aligning activity objectives with young people's needs
    #Allocating adequate resources and time to team building
    Développement personnel
    Ajouté à la playlist (0)
    Temps à compléter : 4 heures
    Partager :

    Organisateurs

    KVAK Project
    Awero héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : [email protected].
    Plateforme
    Changer de langue:
    AccueilActivitésdes Playlists