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Gamification in Education

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PregledZnačke znanja

Gamification in Education

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This activity certifies the completion of the online course entitled ‘Gamification in Education’, in the platform KVAK.

It demonstrates that you worked on the following topics:
  • Introduction to gamification in education and youth work.
  • Games basics, mechanics, dynamics and game design.
  • Inclusion, Gamification and Impact.

Participants are able to:
  • understand the use of games and gamification strategies in education, and their benefits.
  • identify the difference between gamification, serious games and Game-Based Learning (GBL).
  • understand key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
  • aligning gamification with learning objectives.
  • design a simple gamified activity/challenge.
  • understand key concepts regarding inclusion and game design
  • consider how to implement inclusive gamified learning experiences.
  • assess the impact of a gamification experience on participants engagement

The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.


Preuzmi značku znanja aktivnosti

Gamification in Education Preuzmi ovu značku znanja

  • Earning this badge means that the person:
    • Completed the online course “Gamification in Education“
    • Learned about the use of games and gamification strategies in education, and their benefits.
    • Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
    • Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
    • Reflected on how to align gamification with learning objectives.
    • Reflected on how to design a simple gamified activity/challenge.
    • Learned key concepts regarding inclusion and game design.
    • Analysed how to implement inclusive gamified learning experiences.
    • Discovered how to assess the impact of a gamification experience on participants' engagement.
    
    The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
    
    Zadaci
    Zadatak broj1
    Izdato od strane organizatora ili skeniranjem QR koda
    Completion of the online course.

    Veštine

    #Razmatra i primenjuje principe neformalnog učenja prilikom dizajniranja programa, s posebnim fokusom na "centriranost na mlade", "transparentnost", "demokratske vrednosti", "participaciju", "osnaživanje" i "društvenu transformaciju"
    #Pazi na ciljeve aktivnosti i potrebe mladih ljudi
    #Allocating adequate resources and time to team building
    Lični razvoj
    Dodato na plejlistu (0)
    Vreme za završetak: 4 sati
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    Organizatori

    KVAK Project
    Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte [email protected].
    Platforma
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