Apie mus
Grojaraščiai
Registruotis
1

Gamification in Education

Prisijungti
ApžvalgaŽenkliukai

Gamification in Education

Prisijungti

Aprašymas

This activity certifies the completion of the online course entitled ‘Gamification in Education’, in the platform KVAK.

It demonstrates that you worked on the following topics:
  • Introduction to gamification in education and youth work.
  • Games basics, mechanics, dynamics and game design.
  • Inclusion, Gamification and Impact.

Participants are able to:
  • understand the use of games and gamification strategies in education, and their benefits.
  • identify the difference between gamification, serious games and Game-Based Learning (GBL).
  • understand key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
  • aligning gamification with learning objectives.
  • design a simple gamified activity/challenge.
  • understand key concepts regarding inclusion and game design
  • consider how to implement inclusive gamified learning experiences.
  • assess the impact of a gamification experience on participants engagement

The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.


Gauk veiklos ženkliuką

Gamification in Education Gauk šį ženkliuką

  • Earning this badge means that the person:
    • Completed the online course “Gamification in Education“
    • Learned about the use of games and gamification strategies in education, and their benefits.
    • Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
    • Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
    • Reflected on how to align gamification with learning objectives.
    • Reflected on how to design a simple gamified activity/challenge.
    • Learned key concepts regarding inclusion and game design.
    • Analysed how to implement inclusive gamified learning experiences.
    • Discovered how to assess the impact of a gamification experience on participants' engagement.
    
    The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
    
    Užduotys
    Užduotis nr.1
    Išduoda organizatorius arba nuskaitant QR kodą
    Completion of the online course.

    Įgūdžiai

    #Atsižvelgti į neformaliojo ugdymo principus ir juos taikyti kuriant programą, ypatingą dėmesį skiriant „jaunimo orientacijai“, „skaidrumui“, „demokratinėms vertybėms“, „dalyvavimui“, „įgalinimui“ ir „socialinei transformacijai“
    #Stebėti veiklos tikslus ir jaunimo poreikius
    #Paskirstyti tinkamus išteklius ir laiką komandos formavimui
    Asmeninis tobulėjimas
    Pridėta prie grojaraščių (0)
    Trukmė: 4 valandos
    Dalintis:

    Organizatoriai

    KVAK Project
    Awero palaiko šią platformą ir plėtoja ją kartu su pagrindinėmis švietimo organizacijomis. Europos Sąjungos programa Erasmus+ dalinai finansavo pirmosios platformos versijos sukūrimą. Susisiekite su mumis [email protected].
    Platforma
    Pakeisti į kitą kalbą:
    PradinisVeiklosGrojaraščiai