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Gamification in Education

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OversiktMerker

Gamification in Education

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Innhold

This activity certifies the completion of the online course entitled ‘Gamification in Education’, in the platform KVAK.

It demonstrates that you worked on the following topics:
  • Introduction to gamification in education and youth work.
  • Games basics, mechanics, dynamics and game design.
  • Inclusion, Gamification and Impact.

Participants are able to:
  • understand the use of games and gamification strategies in education, and their benefits.
  • identify the difference between gamification, serious games and Game-Based Learning (GBL).
  • understand key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
  • aligning gamification with learning objectives.
  • design a simple gamified activity/challenge.
  • understand key concepts regarding inclusion and game design
  • consider how to implement inclusive gamified learning experiences.
  • assess the impact of a gamification experience on participants engagement

The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.


Last ned aktivitetsmerke

Gamification in Education Få dette merket

  • Earning this badge means that the person:
    • Completed the online course “Gamification in Education“
    • Learned about the use of games and gamification strategies in education, and their benefits.
    • Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
    • Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
    • Reflected on how to align gamification with learning objectives.
    • Reflected on how to design a simple gamified activity/challenge.
    • Learned key concepts regarding inclusion and game design.
    • Analysed how to implement inclusive gamified learning experiences.
    • Discovered how to assess the impact of a gamification experience on participants' engagement.
    
    The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
    
    Oppgaver
    Oppgavenr.1
    Utstedt av arrangør eller skanning av WR-kode
    Completion of the online course.

    Ferdigheter

    #Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation
    #Aligning activity objectives with young people's needs
    #Allocating adequate resources and time to team building
    Personlig utvikling
    Lagt til spilleliste (0)
    Tid på å fullføre: 4 timer
    Del:

    Arrangører

    KVAK Project
    Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt [email protected].
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