Completed the online course “Gamification in Education“
Learned about the use of games and gamification strategies in education, and their benefits.
Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
Reflected on how to align gamification with learning objectives.
Reflected on how to design a simple gamified activity/challenge.
Learned key concepts regarding inclusion and game design.
Analysed how to implement inclusive gamified learning experiences.
Discovered how to assess the impact of a gamification experience on participants' engagement.
The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
Tehtävät
Tehtävä nro.1
Issued by organiser or scanning QR code
Completion of the online course.
Kategoriat
Social competence
Tunnisteet
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation
#Aligning activity objectives with young people's needs
#Allocating adequate resources and time to team building
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