Completed the online course “Gamification in Education“
Learned about the use of games and gamification strategies in education, and their benefits.
Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
Reflected on how to align gamification with learning objectives.
Reflected on how to design a simple gamified activity/challenge.
Learned key concepts regarding inclusion and game design.
Analysed how to implement inclusive gamified learning experiences.
Discovered how to assess the impact of a gamification experience on participants' engagement.
The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
Tasks
Task no.1
Emisă de organizator sau prin scanarea codului QR
Completion of the online course.
Categorii de interese
Social competence
Tags
#Ia în considerare și aplică principiile învățării non-formale atunci când proiectează programul, cu un accent deosebit pe „centrarea pe tineri”, „transparență”, „valori democratice”, „participare”, „împuternicire” și „transformare socială”
#Urmărește obiectivele activității și nevoile tinerilor
#Allocating adequate resources and time to team building
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