Completed the online course “Gamification in Education“
Learned about the use of games and gamification strategies in education, and their benefits.
Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
Reflected on how to align gamification with learning objectives.
Reflected on how to design a simple gamified activity/challenge.
Learned key concepts regarding inclusion and game design.
Analysed how to implement inclusive gamified learning experiences.
Discovered how to assess the impact of a gamification experience on participants' engagement.
The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
Tâches
Tâche n°1
Émis par l'organisateur ou code QR à scanner
Completion of the online course.
Catégories de centre d'intérêts
Social competence
Tags
#Applying non-formal learning principles in programme design with emphasis on youth-centeredness, transparency, democratic values, participation, empowerment, and social transformation
#Aligning activity objectives with young people's needs
#Allocating adequate resources and time to team building
Awero héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : [email protected].