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Gamification in Education

Gamification in Education

  • Earning this badge means that the person:
    • Completed the online course “Gamification in Education“
    • Learned about the use of games and gamification strategies in education, and their benefits.
    • Analysed the difference between gamification, serious games and Game-Based Learning (GBL).
    • Explored key concepts regarding game mechanics (points, badges, leaderboards, quests, levels) and dynamics.
    • Reflected on how to align gamification with learning objectives.
    • Reflected on how to design a simple gamified activity/challenge.
    • Learned key concepts regarding inclusion and game design.
    • Analysed how to implement inclusive gamified learning experiences.
    • Discovered how to assess the impact of a gamification experience on participants' engagement.
    
    The activity was developed inside the project KVAK - Efficient, inclusive, engaging and constructive feedback in youth work. Nexes Interculturals is the entity that created and manages this activity.
    
    Zadaci
    Zadatak broj1
    Izdato od strane organizatora ili skeniranjem QR koda
    Completion of the online course.

    Kategorije interesovanja

    Social competence

    Oznake

    #Razmatra i primenjuje principe neformalnog učenja prilikom dizajniranja programa, s posebnim fokusom na "centriranost na mlade", "transparentnost", "demokratske vrednosti", "participaciju", "osnaživanje" i "društvenu transformaciju"
    #Pazi na ciljeve aktivnosti i potrebe mladih ljudi
    #Allocating adequate resources and time to team building
    Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte [email protected].
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